![]() When you want to play other modes, just select them via the main menu. You know those games with many different modes, but it’s harder to matchmake because the majority only plays the most basic? Well, I guess KO CIty falls into that category. Whenever I said, “throw me in the sky,” and I ram down like a meteor in an Ultimate Shot, he was tackling enemies in the ground, so they were hit in by my crash radius. And I know that by now, you must be reconsidering the facts of this review after all, what gamer has friends, right? Bear with me. I played some games with a friend on voice chat, and it’s undoubtedly the high-point and how the game was designed to be enjoyed. And damn, it feels so good when you pull it off. The easiest and most efficient strategy I’ve devised, and 98% of the players who have more than 39 IQ, is feinting a throw, passing the ball to your ally so they can blast off the competition. However, on the flip side, you can also crew up on opponents. However, if you manage to block, just throw the poor guy in the abyss and guarantee a point for your crew. No balls around? One of them can simply turn into a ball and target you. Don’t even let me stary if they both play curved balls on each side. The minimum delay after capturing a ball will be your demise if they fire simultaneously. Dealing with two uncoordinated opponents is troublesome enough now, when they look like Olympic synchronized swimmers, expect a visit to the dentist to rebuild your dental arch. You will hardly endure when you are on an inequality footing. The game offers a quick chat that boils down to messages like “Pass” and “Throw Me,” which is slightly effective. You can strategize, stick together and… wait, I was the MVP? Playing with friends is the top-notch experience. ![]() Although there is voice chat built into the game, it’s easier to find a unicorn mowing your lawn than to find someone connected to it that won’t curse your family after you make a mistake. As someone who enjoyed the Team KO 3×3, the bread and butter mode of KO City, I can say that collaboration is essential but somewhat lacking. In dynamism, in collaboration, in the heroic last launch that takes your crew to victory and consecrates you as the MVP of the match. Now when you are surrounded by three enemies passing the balls around like a hot potato, and suddenly the corner of your screen is redder than my bank balance, it gets a little tricky to dodge or get away unscathed.Īnd this is where Knockout City stands out. When you are standing in a circle, knowing that a ball will hit you in the face, it’s simple to dexterously block it. ![]() But the training oversimplifies its gameplay. You throw, you dodge, and you grab, that’s it. It’s easy to use tricky shots and harder to dodge, so there’s really not a reason why not to exploit them. Albeit the training teaches you how to use lob shots to go over obstacles or curveballs to go around a structure and hit your opponent in their flank, plays will abuse them even when the field is wide open. All that after bluffing your throw and watching your opponent spam the grab animation. The training is divided into six parts, from basic movements to throwing tricky shots that curve like the Saturn ring or lob as if Nadal was on the court. It took me fifteen minutes to get a perfect to screenshot this Personally, I would love if at least the basic training was mandatory since a hot-headed anxious player jumping directly into the fray may ruin the experience for their crew. The game strongly suggests you do some training before jumping in some matches. Your brawler is on a rooftop, the best hangout place for the best crew in the City. Start the game, press one button, and boom, you’re in. Hopping in the game is as easy as messing up the pass and grab buttons and getting hit in the face. ![]() DJ is cheeky, sometimes corny, but never boring. The aesthetics, to the music, and the DJ, an omniscient narrator who gives us bits and pieces of KO City’s history throughout matches and loading, and who seems to have a particular grudge against Malcolm Magpie, millionaire real estate developer. The game has its own fashion: it’s flamboyant, colorful, and vivid. No status, no attributes, nothing to unbalance matches besides your own skill (but having a friend on the radio sure does gives an edge.) A strength of the game lies in the perspective that anyone can be an exceptional player simply by playing. It’s a breath of fresh air from multiplayer games due to its innovative nature as a dodgeball game and easy-to-learn mechanics.
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